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Therafim

UPDATE (finally)

Well, it certainly took me long enough (far too long) to update this map. Not even the holidays or my part time job starting up again can really justify how long it’s taken me to get this far; all I can say is that it hasn’t been easy. Campaign Cartographer was difficult enough to get a handle on, and it has quickly become my single most disliked software at least in regards to cartography. That being said, I think I can be reasonably proud of how this map is turning out, and I’m optimistic about finishing it up. So – here’s what I’ve managed to get done so far, with a close-up shot of one of the most recently finished sections to show the resolution of the final image. Note that the full world map image is at the full resolution and as such is a significantly large image (600 dpi, ~11″ x ~7″).

014_closeshot

014
Full map, at full 600 dpi resolution; very large file, may load slowly

 
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Posted by on January 12, 2014 in Art, Cartography, conworld, Digital, Illustration, Map, Update, world

 

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Therafim Update

Therafim v007

*NOTE: THIS IMAGE FILE IS EXTREMELY LARGE*
(I’ve posted such a large image file in order to send the highest resolution file I have to the commissioner.)

This is another map commission I took several months ago that has, unfortunately, taken far too long to really get underway. This is, in part, due to my lack of experience with CC3 (Campaign Cartographer 3), and partly due to my regular inability to overcome any failure I experience when using the program. It’s also frustrating that I have to place symbols “front to back” and it’s exceptionally difficult to select and send anything behind something else; there isn’t even an option to bring something forward! The lack of (good) documentation is also a serious problem for me, although the video tutorials on YouTube have been pretty helpful.

Setting aside that little rant, I have, fortunately, managed to reach a point where work on this map is going fairly smoothly, if a little slowly. In the interest of ensuring nothing is just slap-dash-edly placed in an effort to get things down “somewhere”, I confess to spending a fair amount of time laying down symbols and then deleting all or most and starting over again once I get the general layout and placement the way I want it.

So far no labels, but the entire northern ‘pole’ (“Rimevast”) is complete, and as you can see I’ve added in a single city on the northeastern-most continent (“Autumn Land”); it’s supposed to be due south from the city just north on Rimevast, so I thought I’d drop it in now.

Next step is Autumn Land, followed by … whatever continent/landmass I take a shine to after that. Labels will be added last since most of them are actually fairly easy to remember.

 
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Posted by on October 20, 2013 in Uncategorized

 

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Late Update

Wow, it’s been awhile. I have been working on several projects, on and off, but haven’t taken the time to update.

I have a new update for the map I’m creating for Matt Hoffman (technospiritualist):

Commissioned Map

Commissioned Map

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And I recently (re-)started my world building project. You can follow my progress at Worlds of Sand, where I hope to update at least weekly. I’m also open for all sorts of commissions! You can find me on the Cartographers Guild forums or just e-mail me through this blog (I’m thinking of setting up on Deviantart too).

I am still planning on rearranging this blog a bit, which means some posts may disappear pretty soon as I move things around. I’m not restarting, though; I just want to move some things to a different home (like those photos of Paris, randomly taking up tons of post-space …). Most everything will reappear somewhere else at some point, so if you’re just coming to the site and wondering if you missed something, you probably haven’t.

Hopefully I’ll be able to update more often now!

 
 

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