Well, I’m still working on this map and finally making some real progress towards a completed draft. The image above is a top-down parallel projection view from within SketchUp, with all the buildings redrawn to fit within the new walls & towers layout. I increased the size of the Royal Palace and the walls around it (on the inside of the town), and I drew in entirely new building footprint shapes within the Royal Palace district itself, for the most part. At the moment, the only thing missing is the Tartarus Prison (other than the terrain, which I’ll be adding in by hand during the final pass). I’ve been having some trouble placing it just right in Sketchup, and since most of the prison itself is actually underground, I think I may just set it up once I get the map into Photoshop for tweaking.
I still plan on printing out the map and tracing over it by hand in pen to get the best hand-drawn quality for the lines. Below is an idea of the town in parallel projection (again, just a SketchUp screenshot):
The colors in both these images are just part of the SkU style I selected to make the images more readable. The final colors will be more in keeping with the 17th century style of the maps referenced by the client.
Tags: 17th century, 3D, 3D model, 99coloredumbrellas, basse mont, building, buildings, cartography, city, kikkerperns court, kitchen square, map, medieval, modeling, nasukaran, palace, pandahart, parallel projection, promenade, public baths, riving loom, royal palace, sketchup, tower, town, tudor, wall
Added a few roofs I seem to have forgotten in the Royal Palace district (only district with blue roofs in this update). Also redid the line appearance, layering several images of the map with a different edge style set each time in SketchUp before capturing a screenshot. The resolution is far too low at the moment (only 72 dpi), but I wanted to get an idea of some of the colors I’ll be using, and what brush settings would work to give that “hand-painted in water-color/water-thinned ink” look. I do have a tablet, so the hand-painting part is literal, but I wanted to figure out how I’d like to achieve a good ‘paint over’ effect.
I think this is looking fairly good right now, although I see a few places I need to correct some lines, and I still need to add in the Royal Palace in the north-east corner, the old quarry Basse Mont near the center of map, with Tartarus Prison down in Basse Mont and the Piazza dei Gatti near that free-standing brown-roofed warehouse building. A few other details (like the gates, of course), and some indication of the terrain along the south, and with an increase in image quality to about 300 dpi, I should be finishing this map up.
Now I just need to figure out how to save out a high-quality map from Campaign Cartographer 3, which I should have bothered to figure out awhile ago …
Tags: Avencourt, basse mont, cartography, christopher perkett, color, edge, google sketchup, hand painted, ink, ink wash, light, line, map, paint, paint over, painted, perkett, piazza dei gatti, queen dorothy, royal palace, sketchup, watercolor