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World Building Blog

GENERAL UPDATE

Well, it’s one of those times. “Those times” being when “I’ve been struggling with getting any art, design, ‘or anything, really’ done because I’m a total perfectionist and it’s so much easier to just spend forever researching +/- 37 different things simultaneously” (ranging, of course, from how pteradons fly to the best way to scientifically (and most painfully) determine exactly where in a particular binary star system the life zone – a.k.a habitable zone or Goldilocks zone – would fall).


WORLDS OF SAND

3D landscape header

Fortunately, I’ve been insanely fortunate enough to be selected as a finalist-interviewee – a writing position – for an indie game company currently working on their first big project, which happens to be based on some of my favorite themes/genres, movies, game-types, etc. The company is Starboard Games L.L.C. (links tp FB page) and the game is called INT (short for Interstellar). While this blog has been primarily about art, design, and more “visual-creative” projects, I’ve been world building – and creating languages – for years now (almost a decade, and that’s not counting the totally-uneducated attempts I made back in middle school).

In the interest of not only continuing to explore those areas of interest but also to get all the research I’ve done and ideas I’ve been exploring out there to share and discuss with other people, I’ve decided that now is a great time to start a blog specifically for world-building and all that goes into that (or can, at least)! Taking the first step applying for this writing job has been a great push forward towards the blog, but whatever happens with the job itself – all power to them, the idea sounds great – I’m looking forward to writing again. Well, writing in a “public forum” and getting feedback and having discussions, anyway. All the writing I’ve been doing recently has been kept … under wraps, so to speak.

Perhaps I’ve reached a kind of “critical mass” in terms of the amount of information I’ve amassed. Now it’s time to actually make use of it all, even if I end up just sharing it and helping others use it for their own epic ends.

 

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Building Avencourt

Avencourt update 04-12-13

Well, I’m still working on this map and finally making some real progress towards a completed draft. The image above is a top-down parallel projection view from within SketchUp, with all the buildings redrawn to fit within the new walls & towers layout. I increased the size of the Royal Palace and the walls around it (on the inside of the town), and I drew in entirely new building footprint shapes within the Royal Palace district itself, for the most part. At the moment, the only thing missing is the Tartarus Prison (other than the terrain, which I’ll be adding in by hand during the final pass). I’ve been having some trouble placing it just right in Sketchup, and since most of the prison itself is actually underground, I think I may just set it up once I get the map into Photoshop for tweaking.

I still plan on printing out the map and tracing over it by hand in pen to get the best hand-drawn quality for the lines. Below is an idea of the town in parallel projection (again, just a SketchUp screenshot):

Avencourt 04-12-13 - Parallel ProjectionThe colors in both these images are just part of the SkU style I selected to make the images more readable. The final colors will be more in keeping with the 17th century style of the maps referenced by the client.

 
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Posted by on December 4, 2013 in Architecture, Cartography, Map, Update

 

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Wo0t Maps!

Okay, that sounds really hyper-active far-side-of-the-moon can’t-find-my-brain (yeah, that’s a ‘zero’ in the title), but let me explain:

After avoiding drawing and even art in general for almost a year or so, I’ve been getting back into it. Over the past few months, I’ve picked up a couple commissions for illustrating maps of fictional worlds, and even created the front cover of an RPG manual (just a home-brew RPG by a group of friends down in Argentina, but it’s not a map! And they just signed off on the front cover and are hoping I can do the front pages of the Bestiary and Herbs sections of the manual (^o^)v ). Okay, so doesn’t sound like much of an achievement to warrant leek-speak (or leet-speak, for that matter), but effectively finishing one of the first major maps I took the commission for and finishing that RPG manual cover and finishing another map (okay, I feel done, but the commissioner has to sign off on it) AND getting not one, but two paid commissions from some truly excellent people … Now all of that is definitely enough to encourage a little slip in spelling and grammar.

Now, I’ve been asked to not share the RPG manual cover by the commissioner, but I can share the 2 maps I’ve just finished (okay, okay, as far as I know they’re finished):

08Drawn for Matt Hoffman (Technospiritualist at the Cartographers’ Guild forums). He’s working on a novel, the first draft of which he’s almost done with (!), and this map is of the ‘world’ of the story.

map_003This one was done for another novelist, Steve Pote (Blahman919 at the Cartographer’s Guild forums). He provided a rough hand-drawn map, which I essentially ‘traced over’ in Photoshop to ensure that everything was placed properly. The lighter lines … Hah. Are roads, which I need to label. Now I see that. Well, other than that, the map is done, as far as I know.

And in the interest of branching, here’s a small sketch I did earlier today. It’s actually part of a larger, image, but …

umbrella_leo_2013

To see the whole image you’ll have to check out my new website, 99 Colored Umbrellas ! (I know, original, how original!) It’s still under construction, but you’ll find that image there, so check it out ^-^!

 
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Posted by on April 4, 2013 in Art, Cartography, Color Study, Digital, Idea, Map, Update

 

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