Tag Archives: design

Mapping Update

Over the past week or so, I’ve gotten back into mapping Graven. The only real update I have is a terrain map. I still have to place/fix up the river and all the canals (a great many, especially in the “poor” district, are missing). Then I’ll have to go in and set up the city properly. I’ll pretty much just be rearranging the buildings I got from CityEngine (CE) since with a city this size it would just be way too much stress (and work) to redo everything by hand. Besides, why waste effort redoing something from scratch when I have such a great resource already? I’ll also be going in and indicating where buildings are separate, but are set up against each other, which isn’t shown in the base map I posted awhile ago.

Leave a comment

Posted by on June 24, 2012 in Uncategorized


Tags: , , , , , , , , , , ,