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Category Archives: Illustration

ORTHODOXY Sketches

Just a quick update here, but a little while ago I added a page to the Projects section – it’s called “Sketches” (was “Sketches & Miscellaneous”). Basically it’s just a ‘running gallery’ of sketches, WIPs, and mostly unfinished things I’ve been doing recently. Last night I did a few sketches for my friend Jordan Voltz’s KickStarter Project, Orthodoxy RPG. Below is my favorite color sketch (there are 3 additional sketches on the Sketches page), as well as one of the new headers for the page sections.

DuellistThe Duellist, one of the traits in the Orthodoxy RPG

I chose to do a less traditional representation and focused on “duality” (a purposeful mis-reading of “duel”). I actually reasoned it out, too – duels often occur(ed) between friends/acquaintances over perceived slights & wrongs, so “friend & enemy”.

Overview header image
Overview header image for Orthodoxy RPG Kickstarter

Jordan asked me to create some new headers (or update the old ones; I chose to make new ones) with some sort of embellishment rather than just text on a textured background. The nature of the Kickstarter site doesn’t allow for changing the page background or even the color of the font, so I went with all new headers, black on white. One of the major rewards we’ve offered are laminated, hand-embellished player screens (“sect screens”) – 5 to each backer pledging $100+! – and we’ve got 2 backers who’ll be receiving those. I chose the font and the design for the header with those screens in mind; depending on what I can find at an acceptable price, I’m hoping we’ll be able to make the sect screens out of fairly heavy-duty parchment (or kraft-paper-colored) paper rather than white/off-white. That will best offset the hand-embellishment, I think – except an update about those player/sect screens fairly soon!

 

 
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Posted by on June 17, 2014 in Art, Digital, Game, Illustration, RPG, Update, Writing

 

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Therafim

UPDATE (finally)

Well, it certainly took me long enough (far too long) to update this map. Not even the holidays or my part time job starting up again can really justify how long it’s taken me to get this far; all I can say is that it hasn’t been easy. Campaign Cartographer was difficult enough to get a handle on, and it has quickly become my single most disliked software at least in regards to cartography. That being said, I think I can be reasonably proud of how this map is turning out, and I’m optimistic about finishing it up. So – here’s what I’ve managed to get done so far, with a close-up shot of one of the most recently finished sections to show the resolution of the final image. Note that the full world map image is at the full resolution and as such is a significantly large image (600 dpi, ~11″ x ~7″).

014_closeshot

014
Full map, at full 600 dpi resolution; very large file, may load slowly

 
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Posted by on January 12, 2014 in Art, Cartography, conworld, Digital, Illustration, Map, Update, world

 

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Late Update

Wow, it’s been awhile. I have been working on several projects, on and off, but haven’t taken the time to update.

I have a new update for the map I’m creating for Matt Hoffman (technospiritualist):

Commissioned Map

Commissioned Map

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And I recently (re-)started my world building project. You can follow my progress at Worlds of Sand, where I hope to update at least weekly. I’m also open for all sorts of commissions! You can find me on the Cartographers Guild forums or just e-mail me through this blog (I’m thinking of setting up on Deviantart too).

I am still planning on rearranging this blog a bit, which means some posts may disappear pretty soon as I move things around. I’m not restarting, though; I just want to move some things to a different home (like those photos of Paris, randomly taking up tons of post-space …). Most everything will reappear somewhere else at some point, so if you’re just coming to the site and wondering if you missed something, you probably haven’t.

Hopefully I’ll be able to update more often now!

 
 

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